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Teaching Methods and Settings
Student data
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Student data
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Student number: ***
Class or section: ***
Test instructions
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Test instructions
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Right to left
Left to right
Q1
Score: 0.77
صح
خطأ
Q2
Score: 0.77
Group Discussion
Gaming
Role modeling
Lecture
Q3
Score: 0.77
Isolates and spotlights learner
Active learner
Ideal for assessment and evaluation
All of the above
Q4
Score: 0.77
one to four
four to eight
one to eight
All of the above
Q5
Score: 0.77
Lecture
Gaming
Simulation
Self-instruction
Q6
Score: 0.77
Introduction,Body and Conclusion
Avoiding fillers such as “um”
Pitch/tone
Volume
Q7
Score: 0.77
Shy member does not participate
Active learners
Technique is learner and subject centered.
Useful for cognitive and affective domains of learning
Q8
Score: 0.77
صح
خطأ
Q9
Score: 0.77
Labor intensive
Can be expensive
Not readily available to all learners
Practice “reality” in a safe, nonthreatening setting
Q10
Score: 0.77
Passive learners
Cost effective
Targets large groups
All of the above
Q11
Score: 0.77
Stimulates sharing of ideas and emotions
Active learners
Useful for cognitive and affective domains of learning
All of the above
Q12
Score: 0.77
Audience characteristics (size, diversity, learning style preferences)
Educator’s expertise as a teacher
Objectives of learning
Potential for achieving learning outcomes
Teaching setting
Cost-effectiveness
Evolving technology
All of the above
Q13
Score: 0.77
Lecture
Gaming
One-to-One Instruction
Group Discussion
Q14
Score: 0.77
No perfect teaching method for all learners or learning domains
People learn best in conjunction with other methods or with one or more instructional materials.
Actively involve the learner to improve learning retention, critical thinking, and positive outcomes
All of the above
Q15
Score: 0.77
Gaming
Simulation
Return Demonstration
Demonstration
Q16
Score: 0.77
Lecture
Gaming
Return Demonstration
Self-instruction
Q17
Score: 0.77
Group Discussion
Simulation
Return Demonstration
Lecture
Q18
Score: 0.77
Can be expensive because it is labor intensive
Isolates and spotlights learner
Active learner
All of the above
Q19
Score: 0.77
Gaming
Simulation
Books
Self-instruction
Q20
Score: 0.77
Not individualized
Passive learners
Cost effective
All of the above
Q21
Score: 0.77
Return Demonstration
Demonstration
Lecture
Group Discussion
Q22
Score: 0.77
Gaming
Simulation
Lecture
Group Discussion
Q23
Score: 0.77
صح
خطأ
Q24
Score: 0.77
Group Discussion
Simulation
gaming
Lecture
Q25
Score: 0.77
Lecture
Written communication
Books
Audience response system (ARS)
Q26
Score: 0.77
صح
خطأ
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