Teaching Methods and Settings
  Student data   Test instructions   Page direction

Q1           Score:  0.77
 Can be expensive because it is labor intensive
 Isolates and spotlights learner
 Active learner
 All of the above
Q2           Score:  0.77
 Gaming
 Simulation
 Books
 Self-instruction
Q3           Score:  0.77
 Passive learners
 Cost effective
 Targets large groups
 All of the above
Q4           Score:  0.77
 one to four
 four to eight
 one to eight
 All of the above
Q5           Score:  0.77
 Labor intensive
 Can be expensive
 Not readily available to all learners
 Practice “reality” in a safe, nonthreatening setting
Q6           Score:  0.77
 Gaming
 Simulation
 Lecture
 Group Discussion
Q7           Score:  0.77
 No perfect teaching method for all learners or learning domains
 People learn best in conjunction with other methods or with one or more instructional materials.
 Actively involve the learner to improve learning retention, critical thinking, and positive outcomes
 All of the above
Q8           Score:  0.77
 Audience characteristics (size, diversity, learning style preferences)
 Educator’s expertise as a teacher
 Objectives of learning
 Potential for achieving learning outcomes
 Teaching setting
 Cost-effectiveness
 Evolving technology
 All of the above
Q9           Score:  0.77
 Return Demonstration
 Demonstration
 Lecture
 Group Discussion
Q10           Score:  0.77
 Stimulates sharing of ideas and emotions
 Active learners
 Useful for cognitive and affective domains of learning
 All of the above
Q11           Score:  0.77
 Group Discussion
 Gaming
 Role modeling
 Lecture
Q12           Score:  0.77
 Lecture
 Gaming
 Return Demonstration
 Self-instruction
Q13           Score:  0.77
 Lecture
 Written communication
 Books
 Audience response system (ARS)
Q14           Score:  0.77
 صح
 خطأ
Q15           Score:  0.77
 Lecture
 Gaming
 Simulation
 Self-instruction
Q16           Score:  0.77
 صح
 خطأ
Q17           Score:  0.77
 Shy member does not participate
 Active learners
 Technique is learner and subject centered.
 Useful for cognitive and affective domains of learning
Q18           Score:  0.77
 Isolates and spotlights learner
 Active learner
 Ideal for assessment and evaluation
 All of the above
Q19           Score:  0.77
 صح
 خطأ
Q20           Score:  0.77
 صح
 خطأ
Q21           Score:  0.77
 Introduction,Body and Conclusion
 Avoiding fillers such as “um”
 Pitch/tone
 Volume
Q22           Score:  0.77
 Not individualized
 Passive learners
 Cost effective
 All of the above
Q23           Score:  0.77
 Lecture
 Gaming
 One-to-One Instruction
 Group Discussion
Q24           Score:  0.77
 Group Discussion
 Simulation
 Return Demonstration
 Lecture
Q25           Score:  0.77
 Gaming
 Simulation
 Return Demonstration
 Demonstration
Q26           Score:  0.77
 Group Discussion
 Simulation
 gaming
 Lecture


   



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